![gamemaker studio 1.4 no license gamemaker studio 1.4 no license](https://3.bp.blogspot.com/-1AJM6fZ-UPo/VMW1vwvnfLI/AAAAAAAAQc0/AN72eTkWvMM/s1600/Game%2BMaker%2BStudio%2B1.4%2B(1).png)
![gamemaker studio 1.4 no license gamemaker studio 1.4 no license](https://static.filehorse.com/screenshots/developer-tools/gamemaker-studio-screenshot-01.png)
It's also compatible with most platforms, unlike the now severely outdated GMS1. GMS2 is, from what I understand, an all-around better piece of software. For a start, I don't believe you can actually obtain it legally any more. I've heard the functions were removed as they're often used inefficiently by people, although I'm not actually sure if that's the real reason.ĭo I recommend using GMS1.4? No, I really don't. I'm going to have to make the switch at some point soon, though.įurthermore, the removal of some stuff I'd just become comfortable using in GMS1.4 - namely d3d functions - was also a major strike against it, for me at least. It moved to a model paralleling more popular/more professional IDEs such as Unreal Engine, and although I realise it's almost certainly better in the long run, I found it was taking me far too long to adjust, and thus it was hurting my workflow productivity. When I first tried out GMS2, I simply hated the changes to the interface. I've been using GameMaker since GM7, for over a decade. I use GMS1.4 because I'm very comfortable with the interface. I previously used or whatever it was called - the final release of GMS1 - but it wouldn't work properly after I updated Windows so I was forced to downgrade. The next gm(48) will take place on Oct 20, 2018. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team.
![gamemaker studio 1.4 no license gamemaker studio 1.4 no license](https://img.informer.com/p0/gamemaker-studio-v8.1-drag-and-drop-interface.png)
Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.Promotional content must contribute to the community.Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation.Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.